LN39 Here’s a quick video of the game I’m working on right now. I’ll write some more details up soon. January 27, 2013 by Ian Overgard Uncategorized 4 Ian Overgard Ian is a programmer residing in Omaha, NE. You may also like... Lambda! Texture Utils 3rd Person Camera Movement with Compute Shaders 4 Responses Comments4 Pingbacks0 auntie anne says: March 21, 2013 at 6:04 pm LOVE IT!!! Ok, but lose the rain in the buildings. It can drip but no full on rain. You’re awesome Ian. The pick-axe is super cool. Don’t think I’ve seen that as a weapon before but I haven’t played a lot of zombie games so what do I know. I’m sure Steve would love to play the finished game. 🙂 Reply ian says: April 27, 2013 at 5:55 pm Thanks auntie anne! The rain inside is just a bug, it’s sort of hard to work around at the moment though 🙂 Reply Joel B says: April 25, 2013 at 8:24 pm Pretty cool. Just out of curiosity, how are you doing your shadows? I don’t notice any pixelation like a lot of other shadow mapping. Reply ian says: April 27, 2013 at 5:56 pm It’s actually just standard shadow mapping, the pixelization is actually a pretty big problem, I just spent a bit of time tweaking it manually to make it not so visible. Seems like the biggest problem is when lights have a very long range, that’s when the pixelization gets the worst. Reply Leave a Reply Cancel replyYour email address will not be published. Required fields are marked *Comment * Name * Email * Website Save my name, email, and website in this browser for the next time I comment.